Excuse me. I am planning to make a 2D game in which I have the player have a circle around him. I wanted this circle to interact with collisions so it doesn’t pass through them like this: ue4 3 - YouTube so I followed this tutorial here: Ue4 Tutorial - Stealth Vision Cone (Procedural Mesh) - YouTube and created it with EQS. My issue is to know how to pass float values to the query so I can change the radius of the circle based on conditions.
http://i.imgur.com/KwlwJk1.png
My setup is the same as the tutorial.
Sorry about wasting your time guys and thank you