hardway
(Hardway)
1
I have long road mesh. Unreal Engine not use it as complex mesh. It generate low poly version of mesh.
Yellow - original mesh
Blue - collision mesh.
Triangles count - 2653
Area of road - 142354 x 82270 x 6333 cm
How to force Unreal Engine use complex mesh for collision?
hardway
(Hardway)
2
Solved.
I change Nanite settings “Fallback target” and all work now!
system
(system)
Closed
3
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