I am just trying to add simple crouch functionality to the “Blueprint First Person” (Would like to know how to do it in blueprint and code but blueprint for starters)
I see that there are some crouch variables and some code but not sure how to actually get it setup with “Left Control” for instance.
I tried adding an “InputLeftControl” node and connecting it to the “Crouch” node when pressed and the “UnCrouch” node when released.
I figured it would be a little more than that.
I have been using Unity for a few years and can do it in Code using C# or Unityscript but not familiar with C++ or BluePrints. (Note I have gone through the BluePrint tutorial Which is a great tutorial by the way)
So I understand a lot of the core concepts. Just very new to Unreal Engine.
I will be helping you with this issue. Have you made sure to have an active Enable Input node with a player controller node connected? Can you give me an image of your blueprint?
Thanks for the answer
I’m just not sure how to change the player (Capsule, Hands and Camera) to actually lower as if the player crouched. I did go through the blueprint tutorial and it helped me understand how blueprints work generally.
Here is a Screen Shot
I used the Jump (Shown) as a starting point.
I figured it would not be simple as that. I just don’t know what to do next.
19049-
Thank you for the help.
It looks like you are in the first person blueprint and have everything set up correctly. The issue is that by default, crouching is forced off. You have to go into the “MyCharacter” blueprint defaults and check on “Can Crouch”. Please let me know if this resolved the issue.