I have a BP with a projectile movement. I set the initial speed and it works fine. I am trying to have it so I can access the initial speed at run time. I have a UI that will select the speed but I don’t know how to get the initial speed variable to be public. I tried what is in the picture but it doesn’t work. I figured if that would work I know how to make a public variable and use that for the speed.
**Initial speed of projectile // **InitialSpeed | Unreal Engine Documentation
If greater than zero, this will override the initial Velocity value and instead treat Velocity as a direction.
When I spawn my projectile I set it’s initial Speed.
Thanks. That seems a bit cleaner. I have button setup. I am trying to have the button change the Init Speed. Would you know how to do that. I have this but it doesn’t work.