Hi all! I was faced with a problem. I have a box collider, and I want to make a force inside my box collider. This force must influence my player pawn. And I use the event “On Begin overlap”. It works only when the player overlaps the box collider. But I want have a force that still works all-time player being inside box collision.
Can you send me a capture of the event (like a variable or whatever) so I can explain better (As some stuff might not work with the solution I have). And just a tip be as clear as possible for the best answers. I learned this the hard way.
You’ll need to Tick it:
While there are better ways to communicate this, it should work. Providing your player is simulating physics, of course. And this is limited to a single entity.
You beat me to it @Everynone
Thank you so much!