Im trying to change the camera when the player enter a trigger (box collision), but no success.
I just want to change the camera when the player overlap the trigger, I know how to do it inside the Level BP with the “Set View Target with Blend”, but I need to do it inside a BP (like the one on the image below)…
Thanks, but as I said before, I know how to use the Set View Target with Blend inside the Character or Level BP, but if I have more than 10+ cameras/trigger this is not the best option, so I as wondering how make a BP with trigger and camera, so when u go inside this BP trigger he active the camera in this BP
I know how to do it inside the Level BP with the “Set View Target with Blend”, but I need to do it inside a BP (like the one on the image below)…
So I showed you how to do it in BP.
so when u go inside this BP trigger he
active the camera in this BP
What do you mean activate camera? If you want to see through this camera, you must use SetViewTarget in PlayerController. You see game through camera created by PlayerCameraManager. This manager referenced by PlayerController, and this is only one camera you can see through. So, when you use SetViewTarget, it takes camera inside your BP, and passes it as target camera to PlayerCameraManager.
If you have several cameras and are building something like a car, how do you kill all existing cameras as you enter the car, then use only the Car’s Cameras?