Hello everyone, I am having some serious issue with this simple code that I found on youtube recently. I want the player, as testing purposes, to face the target when E key is pressed. When I exit the editor it blows up the message log with all these errors even though I told it to use a specific actor in the scene it keeps saying that it is referencing no actor in the blueprint. When I put a “IsValid” node between the timeline and the set control rotation node and plugged in the where to look node , it kept coming up as a fail. Here is the link to the tutorial: UE4 Blueprint Tutorial - Force Player To Look At Target - Part 1 of 2 - YouTube … I am using UE 4.22, I look forward to hearing any fixes or work arounds or why its not working like it potentially should.
Thank you.