I’ve been following a tutorial that shows how to attach a weapon to character’s back. I’ve successfully attached an assault rifle to third person UE mannequin character, it looks great! However, when my character jumps or runs, the gun is glitching through the character mesh. It almost feels like a 2D image in the air is following my character. The guy in the tutorial doesn’t have that issue.
Any ideas? I’ve tried various settings but no luck so far.
depends on what it is that you attached.
skeletal mesh vs static.
on a skeletal mesh you can set up a Phat asset and animate parts of the gun, maybe the whole gun, allowing it to move naturally around a pivot point - which is set to whre you attach usually.
I just fixed it. Parent socket field was empty. I just connected it to the socket I created earlier - BackWeapon_Socket. I’m such a n00b. Thank you both!