I’m trying to make a console cheat that would set player health to a given value, e.g. “SetHealth 50”.
I’ve made a GE that modifies the attribute with “Set By Caller” Magnitude Calculation Type.
I’ve set it up like this in CheatManager:
When I call it nothing happens and I get this warning:
LogAbilitySystem: Warning: UAbilitySystemBlueprintLibrary::AssignSetByCallerTagMagnitude called with invalid SpecHandle
What am I doing wrong?
EDIT:
Found the correct way

