I need to have some things when the application is shutting down.
thougt the gameinstance would be a good place to put the code but found out in the log that the deconstructor gets called twice?
Why?
Anyone else have this?
//Deconstructor
UNitroGameInstance::~UNitroGameInstance()
{
UE_LOG(LogTemp,Warning, TEXT("First call"));
UE_LOG(LogTemp,Warning, TEXT("Second call"));
}
LOG:
[2020.10.19-07.25.50:983] 73]LogExit: Game engine shut down
[2020.10.19-07.25.50:993] 73]LogAISub: UAISubsystem::~UAISubsystem AISubsystem (0000025DFC6699C0), frame # 73
[2020.10.19-07.25.50:993] 73]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (0000025DFC5F96C0), frame # 73
[2020.10.19-07.25.50:993] 73]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000025DFC692800), frame # 73
[2020.10.19-07.25.50:995] 73]LogTemp: Warning: First call
[2020.10.19-07.25.50:995] 73]LogTemp: Warning: Second call
[2020.10.19-07.25.50:998] 73]LogTemp: Warning: First call
[2020.10.19-07.25.50:998] 73]LogTemp: Warning: Second call
[2020.10.19-07.25.50:998] 73]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000025DFF738600), frame # 73
[2020.10.19-07.25.50:998] 73]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (0000025DFF6620C0), frame # 73
[2020.10.19-07.25.51:016] 73]LogExit: Object subsystem successfully closed.