Is there a way interp ease in/out with quats? I was doing it with Rotators but running into occasional gimbal lock.
// just some example values
FQuat startRotation;
FQuat endRotation;
Float interpAlpha 0.5f;
Float interpEaseExponent = 3.0f;
// does not compile!
FQuat newRotation = FMath::InterpEaseInOut(startRotation, endRotation, interpAlpha, interpEaseExponent);