Is there a way to set a max Roll on a Local Rotation?
I finally have my character flying based on the camera forward vector and flying up or down.
I am trying to get the mesh to kinda follow the direction as well, instead of always staying completely horizontal.
2 problems I cant figure out.
- How to set the MAX local rotation?
- How do I reset a Local Rotation to root when it lands on the ground?
When ever my character lands it kept the local rotation during the flying movement, and I know ti wont do it on its own unfortunately LOL