[SOLVED]First time trying unreal. Gamepad input completely broken in example projects

Hello everyone. I’m just starting out with Unreal. I watched the tutorials for people coming from Unity, and tried to jump in with some basic example projects and gamepad input is completely broken in all the starter projects (the ones you get as options when starting a new project). In first person, third person, and overhead projects, gamepad input just isn’t detected at all. Maybe there’s a setting to enable.

But the bigger issue is with the driving examples. The car goes in reverse and turns right by itself. I thought it was the gamepad, but switching pads didn’t fix it. Also it isn’t just that the joystick is stuck. If I press forward on the gamepad it stops turning, and if I press left, it stops driving, so it’s like it’s using the wrong axises. Unplugging the gamepad and restarting the editor does make it stop moving by itself, but I’d like to try making something with gamepad input, so that’s not really a solution.

Also, if I try to use the gamepad to control the editor camera, it works flawlessly.

Any ideas?

I recommend taking a look at the Edit → Project Settings → Input. From here you can set up the Action Mappings for your gamepad by pressing the + icon and then selecting how you want to map your controls.

oh wow. Thank you so much. That was it. The gamepad settings and generic usb settings were interfering with eachother it seems.