Hello and happy new year!
Im developing a Lasertag game (read Lasermaxx) with UnrealEngine for training myself before I meet my friend for battle
It goes well, I have the arena, models and gameplay ready but I need some functions for the suits. I use the basic first-person-shooter template for this.
What I need is:
When the projectile hits the suits, the material will go black but after some seconds it will get its normal color again. Is there any easy way to archive this?
Thanks for your reply. I need it for the whole material. My suit looks and act like the ones in the real life lasertag games. I had the projectile to kill the whole suite when I hit it, but then I wanted a more interesting effect, like the one I described.
Yeah, I want the material to become black when the projectile hits it and after some seconds it goes back to the normal color again By now the projectile kills the whole suite but I only want the material to be gone. The next question would be how I can combine the projectile hit to the material animation?
Ah, no problem
When I shoot the suit the material gets a black color. And after some seconds it get back to the normal color it was before I shot it. That is what I try to do.
The entire mesh could be useful. Thanks that would be most helpful. Im using the latest Unreal version, 4.18.2. I can upload the suit and the material I use for you if you want.
Ive solved the problem. I had to make a new material for the projectile to switch to. It didnt work with the material that was assigned to the mesh itself. Thanks for your time and help