Since switching to 4.17 I have been unable to use my regular build script that has worked flawlessly so far. I must stress that I have issues with building as opposed to starting the editor etc…
When trying to build, I am encountering the following issue;
"
UnrealBuildTool: C:\Users\Altrue\Documents\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Kismet/HeadMountedDisplayFunctionLibrary.h(7): warning: This file has been moved to HeadMountedDisplay/Public/HeadMountedDisplayFunctionLibrary.h. Some types were moved to HeadMountedDisplay/Public/HeadMountedDisplayTypes.h. Replace all #include “Kismet\HeadMountedDisplayFunctionLibrary.h” with: #include “HeadMountedDisplayFunctionLibrary.h” or #include “HeadMountedDisplayTypes.h”.
UnrealBuildTool: c:\users\altrue\documents\unrealengine\engine\source\runtime\headmounteddisplay\public\HeadMountedDisplayTypes.h(9): fatal error C1083: Unable to open include file: 'HeadMountedDisplayTypes.generated.h’�: No such file or directory
UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Altrue\Documents\Unreal Projects\ProjectName\Binaries\Win64\ProjectName.pdb
…]
Program.Main: AutomationTool exiting with ExitCode=5 (5)
BUILD FAILED
EXECUTION TIME: 0:00:32,07
"
(That execution time bit is from my script but I left it there because it shows how fast it is failing. Though the first build attempt took 2min28sec to fail.)
I have tried deleting the Headmounteddisplay folders in intermediate and binary, then generating the engine’s project files and building the engine again, to no avail.
My project is not a VR project, I’m not even interested in this headmounteddisplaytypes class, nor did I modify it in any way.