[Solved] Failed to produce item *.exe

Hello all,
I was trying to package my first game and I got a failure. Below is the log file. I tried doing some google searches but I couldn’t find anything that helped with my problem in particular. I’m honestly lost as to what could be wrong with the build so if anyone has anything to add I would be extremely grateful. Thanks in advance.

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UATHelper: Packaging (Windows (32-bit)): Running AutomationTool…

UATHelper: Packaging (Windows (32-bit)): Parsing command line: -ScriptsForProject=“D:/Programs/Unreal Engine/Unreal Projects/BrickRunner/BrickRunner.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“D:/Programs/Unreal Engine/Unreal Projects/BrickRunner/BrickRunner.uproject” -cook -stage -archive -archivedirectory=“D:/Programs/Unre
al Engine/Unreal Projects/Finished/Brickrunner” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -utf8output

UATHelper: Packaging (Windows (32-bit)): Setting up ProjectParams for D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject

UATHelper: Packaging (Windows (32-bit)): ********** BUILD COMMAND STARTED **********

UATHelper: Packaging (Windows (32-bit)): Running: D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project=“D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” -clean “D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” -NoUBTMakefiles -remoteini=“D:\Progr
ams\Unreal Engine\Unreal Projects\BrickRunner” -skipdeploy -nobuilduht -NoHotReload

UATHelper: Packaging (Windows (32-bit)): Took 0.7405766s to run UnrealBuildTool.exe, ExitCode=0

UATHelper: Packaging (Windows (32-bit)): Running: D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project=“D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” “D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” -NoUBTMakefiles -remoteini=“D:\Programs\Un
real Engine\Unreal Projects\BrickRunner” -skipdeploy -noxge -generatemanifest -NoHotReload -ignorejunk

UATHelper: Packaging (Windows (32-bit)): Took 1.0563955s to run UnrealBuildTool.exe, ExitCode=0

UATHelper: Packaging (Windows (32-bit)): Running: D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project=“D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” “D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” -NoUBTMakefiles -remoteini=“D:\Programs\Un
real Engine\Unreal Projects\BrickRunner” -skipdeploy -noxge -NoHotReload -ignorejunk

UATHelper: Packaging (Windows (32-bit)): Parsing headers for CubeRunner

UATHelper: Packaging (Windows (32-bit)): Running UnrealHeaderTool “D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” “D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\Intermediate\Build\Win32\CubeRunner\Development\CubeRunner.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAs
Errors -installed

UATHelper: Packaging (Windows (32-bit)): Reflection code generated for CubeRunner in 6.7359081 seconds

UATHelper: Packaging (Windows (32-bit)): Performing 6 actions (4 in parallel)

UATHelper: Packaging (Windows (32-bit)): [3/6] Resource PCLaunch.rc

UATHelper: Packaging (Windows (32-bit)): PCH.UELinkerFixups.cpp

UATHelper: Packaging (Windows (32-bit)): c1xx: fatal error C1356: unable to find mspdbcore.dll

UATHelper: Packaging (Windows (32-bit)): SharedPCH.Engine.cpp

UATHelper: Packaging (Windows (32-bit)): c1xx: fatal error C1356: unable to find mspdbcore.dll

UATHelper: Packaging (Windows (32-bit)): ERROR: UBT ERROR: Failed to produce item: D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\Binaries\Win32\CubeRunner.exe
PackagingResults: Error: UBT ERROR: Failed to produce item: D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\Binaries\Win32\CubeRunner.exe

UATHelper: Packaging (Windows (32-bit)): Total build time: 10.56 seconds (Local executor: 0.00 seconds)

UATHelper: Packaging (Windows (32-bit)): Took 10.7848288s to run UnrealBuildTool.exe, ExitCode=5

UATHelper: Packaging (Windows (32-bit)): ERROR: Command failed (Result:5): D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project=“D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” “D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” -NoUBTMakefiles -
remoteini=“D:\Programs\Unreal Engine\Unreal Projects\BrickRunner” -skipdeploy -noxge -NoHotReload -ignorejunk.

See logfile for details: ‘UnrealBuildTool-2018.11.02-17.03.59.txt’

UATHelper: Packaging (Windows (32-bit)): (see C:\Users\Tyler Stewart\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programs+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: Command failed (Result:5): D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project=“D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” “D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” -NoUBTMakefiles -remoteini=“D:\Programs
Unreal Engine\Unreal Projects\BrickRunner” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.11.02-17.03.59.txt’

UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=5 (5)

UATHelper: Packaging (Windows (32-bit)): BUILD FAILED

PackagingResults: Error: Unknown Error

The answer to this question was solved here.