So, I think it is not normal but when I make trivial changes it takes approx 10 -12 hours to compile a project from source (local windows debugger) on VS 2019 and VS 2017. When I’ve tried the unreal extension sometimes it takes between 8 and 15 minutes (only in VS 2017).
I’ve run tests and my pc seems to be fine (it’s new), and runs the engine normally. I 've tested other software and works great. My general pc specs are:
Lenovo Thinkcentre i7 7700 @3.6 GHz.
8 gb of RAM.
4 cores/ 8 logical processors.
Hyperthreading on.
My build config is this:
<?xml version="1.0" encoding="utf-8"?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<BuildConfiguration>
<MinFilesUsingPrecompiledHeader>1</MinFilesUsingPrecompiledHeader>
<bAllowParallelExecutor>true</bAllowParallelExecutor>
</BuildConfiguration>
<ParallelExecutor>
<MaxProcessorCount>8</MaxProcessorCount>
<ProcessorCountMultiplier>2</ProcessorCountMultiplier>
</ParallelExecutor>
<LocalExecutor>
<ProcessorCountMultiplier>2</ProcessorCountMultiplier>
<MaxProcessorCount>8</MaxProcessorCount>
</LocalExecutor>
</Configuration>
On my build.cs I’ve put this:
bUseUnity = true;
When using local windows debugger my outpul log ends like this:
1>---------------------- Done ----------------------
1>
1> Rebuild All: 1 succeeded, 0 failed, 0 skipped
1>
1>Total time in XGE executor: 41104.33 seconds
1>Total execution time: 41367.60 seconds
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
Please help me :'v
Edit: I’m using the previous promoted branch of the engine.