[SOLVED] Error when export mesh with texture

Dear,
If I choose texture size is 16384, then it OK.

OpenOldMeshExportLastMonth.JPG

But when I choose texture size is >32768

ExportMesh.JPG

and then I can’t open by my software

OpenNewMeshExportNewVersion.JPG

Hello,
what software do you use to open those textures?

lubenko wrote:

Hello,
what software do you use to open those textures?

Hi lubenki,
I used Open3DMod and Acute3D to open mesh with texture. Same error. Texture size >32768 is too big with this software, isn’t i?

Hi vudn54
Almost every GPU can work only with max 16k textures. Larger textures cannot be loaded into the GPU memory so you cannot see them…

It is an OpenGL “limitation” but it is a limit of GPU VRAM size too…

GL 4.1 GL 3.3 (GL4.1) (GL3.3) (GL4.1)


MAX_TEXTURE_SIZE = 16K 1K 16K 8K 16K
MAX_CUBE_MAP_TEXTURE_SIZE = 16K 1K 16K 8K 16K
MAX_3D_TEXTURE_SIZE = 2K 256 2K 2K 8K
MAX_RECTANGLE_TEXTURE_SIZE= 16K 1K 16K 8K 16K

Wishgranter wrote:

Hi vudn54
Almost every GPU can work only with max 16k textures. Larger textures cannot be loaded into the GPU memory so you cannot see them…

It is an OpenGL “limitation” but it is a limit of GPU VRAM size too…

GL 4.1 GL 3.3 (GL4.1) (GL3.3) (GL4.1)


MAX_TEXTURE_SIZE = 16K 1K 16K 8K 16K
MAX_CUBE_MAP_TEXTURE_SIZE = 16K 1K 16K 8K 16K
MAX_3D_TEXTURE_SIZE = 2K 256 2K 2K 8K
MAX_RECTANGLE_TEXTURE_SIZE= 16K 1K 16K 8K 16K

Thank Wishgranter, it mean if i want to view >32k, I need duo VGA card?

Hi vudn54
that will NOT help, not even when you have 4x GPUs… for now GPUs cannot create a memory pool to create single GPU space. ( possibly in 2018+ )
Why do you need to use 32k textures ?

Wishgranter wrote:

Hi vudn54
that will NOT help, not even when you have 4x GPUs… for now GPUs cannot create a memory pool to create single GPU space. ( possibly in 2018+ )
Why do you need to use 32k textures ?

Hi Wishgranter, with me, 16k textures is enough for mesh. But I see in new version have >16k, so I have question for you.
16k is very good texture, if 32k and 64k better, I will use this option.