[solved] Error playing Animation Montage from C++

Following tutorial here to play animations on a SkeletalMeshComponent from C++.…lueprints.html

Getting this error:

“LogAnimation: Warning: Currently in Animation Blueprint mode. Please change AnimationMode to Use Animation Asset”

Any ideas?


  • if a skeletal mesh is playing an animation montage, and you call mesh->IsPlaying() it fails and spits that warning
  • you have to call mesh->GetAnimInstance()->Montage_GetIsStopped() or Montage_GetIsPlaying()
1 Like

Santo benedetto Uomo !

1 Like