[Solved]Destructible Mesh Help stopping object from moving

so after some more tinkering, i got it to where the projectile hits the DM a few chunks fly off, then stops im pretty sure read somewhere it because i have to make the DM outside of UE4 for more depth, how i got it to work below in the photo,

Increasing The Damage Threshold In the DM prevents it from breaking apart with physics an gravity on, and the damage is being applied because iv tested setting the apply point damage to over the threshold and it breaks one peace off and if its set below it nothing happens.

so all i need at this point is to be able to keep destroying the DM until nothing is left, is there a way to do this in ue4, or do i have to do it externally, i’m not aiming for anything fancy think of it as a chunk of ore you shoot until its gone, i have player around with the depth setting but this doesn’t seem to affect it at all