After I pressed ‘Fracture Mesh’ though, it doesn’t work; in preview depth 0 the mesh is the same regardless of the explosion amount, and in preview depth 1 I can’t see anything.
To debug that, I thought I’d import a cube and see if that works. so I imported a cube, right click -> Create Destructible mesh - and I see the same thing as the picture above, which isn’t even the cube! I even tried restarting the editor, but it’s still happening.
What is going on? what am I missing here?