I have a mesh that I wanted to fracture, so I right clicked on it -> Create Destructible mesh.
After I pressed ‘Fracture Mesh’ though, it doesn’t work; in preview depth 0 the mesh is the same regardless of the explosion amount, and in preview depth 1 I can’t see anything.
To debug that, I thought I’d import a cube and see if that works. so I imported a cube, right click -> Create Destructible mesh - and I see the same thing as the picture above, which isn’t even the cube! I even tried restarting the editor, but it’s still happening.
I have the same Problem and I have Tried a lot of things but still couldn’t solve it. I think its a bug in the new release.
Here is what I have Tried
Created a New Project
Reinstalled Unreal
Created a New Project After Reinstalling the Engine
But still the problem persist, Even though when creating an entirely new project after reinstalling unreal and restarting windows, its the same problem.
Here are some Images of last try when i reinstalled unreal and created a new project with starter pack.
After that I right click on SM_chair to create a Destructible Mesh and then this is created
This was the Original Mesh on which i activated the create destructible mesh from a different project. Instead of the SM_chair this mesh appears which is not even the part of the project.
I have the same problem. The editor is stuck with the previous mesh I tried to fracture no matter what new mesh i tried to load in. I’ve re-installed the engine and everything. I’ve even removed all the asset files from my local machine. It’s really weird. I also submitted a bug report. If anybody finds a way to clear out the apex plugin please let me know!
I know it is already solved. but I want to add something. If you can’t see your fractured mesh then in your destructible mesh on the top centre left, there is “Preview Depth 0” Selector. so Click on it and change it to “Preview Depth 1”. It should show you destructible mesh.