[SOLVED] Default ThirdPersonCharacter Disappears on Play

Context: Made 3rd person project in UE 4.27.1, deleted all objects (walls etc. but not lighting and renderfx stuff), multiplayer character and default character. Added landscape from file.

Now, the character should spawn at the camera, which it does. However, it disappears right after pressing play. Sometimes if placing the camera close to the landscape the character stays, but it goes away randomly when falling/sliding down steep landscape. Most times, the camera jumps back to 0,0,0 and nothing happens; only when the camera has jumped back to zero will the character consistently spawn in next play (though it disappears a second later, and 0.3 sec later in subsequent runs if not having moved the camera from previous play).

Seems very broken per default.

How can I fix this? Thanks in advance


Solved:
“Kill Z” was set too high in “World Settings”; pressing the reset icon put it to -1048575,0 (more or less disabled).