[SOLVED]Dedicated Server Kicking Player(Connection)[(UNetConnection:Cleanup:Closing open connection]

The other warnings that appear are from the animation blueprint with insecure casts but I filtered them all with branches and none is causing excessive hits on the server or infinite loop
I think it’s an internal error, I tried to use another controller blueprint and it hasn’t changed at all, another thing I realized is that the settings I applied to simulate a lagged server are not working, I put bad and then customized it to make it even worse dedicated server but it seems that when I play the server is still configured for: Average, I also used the command NetPkt lag and put it at 400, but it seems that when the latency increases a little the server already restarts the connection for the client, it seems strange, it did not happen before, I never made any changes to the engine for this bug to happen.