[SOLVED] Critical Interface Conflict in Unreal Engine 5 with NVIDIA App/Overlay

Hello everyone,
I’m writing to document a technical issue I’ve been experiencing after updating to the latest NVIDIA drivers (Game Ready Driver 610.47 WHQL, known for its optimization for 007: First Light).

Problem description: When starting any project in Unreal Engine 5 (regardless of the version; it happened with 5.2 and 5.7, but it could be any version), the editor loads correctly. However, just moments later, as soon as the NVIDIA notification appears indicating the shortcut to open the control panel during gameplay, the editor’s interface rendering suffers severe visual degradation: the entire UI transitions to a light grayish tone that makes the letters and buttons practically illegible.

Interestingly, when navigating the editor menus, the interface flickers, attempting to recover its original colors, but the problem persists as long as the overlay is active.

Solution found:
The conflict occurs due to the injection of the new NVIDIA App’s In-Game Overlay into the editor process. The definitive solution to restore Unreal Engine readability is to disable this overlay.
Steps to fix it:
Open the NVIDIA App.
Go to Settings.
Enter the In-Game Overlay section.
Turn off the main overlay switch.


Additional note: If you don’t want to disable the overlay completely, I’ve verified that disabling “Notifications” within the Overlay settings also mitigates much of the conflict, although disabling the overlay is the only method that eliminates the problem 100%.
I hope this helps other developers who are wasting time trying to adjust 3D parameters or unnecessarily reinstall drivers. This issue is a direct incompatibility of Unreal’s Slate UI rendering layer with the current NVIDIA injection.