[Solved] Crash when using Server Travel outside editor

Ok so I fixed the issue I ran into at this point. It was partly a typo in the .cpp but also it seems that when seamless travel is used it will not call OnPostLogin which is where alot of the stuff in the new GM was built. Using non-seamless travel solved this… HOWEVER this makes the client disconnect without reconnecting when using Steam. Closer but still not quite there :smiley:
Are you using Steam or any type of online subsystem?

Cheers man!