Hello guys
I’m coming from Unity and try to find my way through UE4
I’m sure I’m not alone with this problem. Every time I try to build the lighting of my scene, the editor (only the editor, not the OS) crashes. Please see the attached log below (covered in a SPOILER-wrap ^^).
My system is a Macbook Pro (mid 2014), macOS Catalina, i7 2.5GHz quad-core, 16 GB RAM, GeForce GT 750m 2GB and UE 4.24.2.
The scene shouldn’t be the problem as it happens even with the default Scene when starting a game-project (you know, that table and the two chairs). Overheating shouldn’t be the problem either, as the fans don’t even spin up. The SSD has a good amount of free space for virtual ram.
I see in the log something about missing filenames in Metal, but I have macOS on the newest version, as well as xcode.
Has anybody an idea what the problem could be?
Thanks and cheers
Maurus
[SPOILER]LoginId:273ca6f1d542b31b6bc51384c4c84932
EpicAccountId:d1af8c09e5e342a783bc7cb4ca96f695
Caught signal
Unknown() Address = 0x7fff62150cf8 (filename not found) [in libobjc.A.dylib]
-[MTLResourceList releaseAllObjectsAndReset] Address = 0x7fff31244c54 (filename not found) [in Metal]
MTLIOAccelCommandBufferStorageReset Address = 0x7fff31244af5 (filename not found) [in Metal]
MTLIOAccelCommandBufferStorageDealloc Address = 0x7fff31244a71 (filename not found) [in Metal]
-[MTLIOAccelCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0x7fff31244812 (filename not found) [in Metal]
Unknown() Address = 0x7fff276c0e21 (filename not found) [in GeForceMTLDriver]
-[_MTLCommandQueue commandBufferDidComplete:startTime:completionTime:error:] Address = 0x7fff312446f1 (filename not found) [in Metal]
ioAccelCommandQueueBlockFenceCallback Address = 0x7fff5012547e (filename not found) [in IOAccelerator]
IODispatchCalloutFromCFMessage Address = 0x7fff2ebf2cab (filename not found) [in IOKit]
_IODispatchCalloutWithDispatch Address = 0x7fff2ebf2b2c (filename not found) [in IOKit]
dispatch_mig_server Address = 0x7fff634872f7 (filename not found) [in libdispatch.dylib]
_dispatch_client_callout Address = 0x7fff6347050e (filename not found) [in libdispatch.dylib]
_dispatch_continuation_pop Address = 0x7fff634726c0 (filename not found) [in libdispatch.dylib]
_dispatch_source_invoke Address = 0x7fff634823c4 (filename not found) [in libdispatch.dylib]
_dispatch_lane_serial_drain Address = 0x7fff63475980 (filename not found) [in libdispatch.dylib]
_dispatch_lane_invoke Address = 0x7fff63476452 (filename not found) [in libdispatch.dylib]
_dispatch_workloop_worker_thread Address = 0x7fff6347fa9e (filename not found) [in libdispatch.dylib]
_pthread_wqthread Address = 0x7fff636ca6fc (filename not found) [in libsystem_pthread.dylib]
start_wqthread Address = 0x7fff636c9827 (filename not found) [in libsystem_pthread.dylib][/SPOILER]