[Solved] Construction Script: In-Editor Translation Widgets

Is there a way to add those translation widgets/gizmos/handles for blueprint components inside the editor? I made an Elevator Blueprint that consists of a platform and a lever. I can set the location and rotation of the Lever via values but I think it would be more efficent to have those gizmos. Can I use construction scripts to do that? Or would it be better to jsut make two seperate Blueprints?

Thanks in advance!

Just found the answer myself. You don’t need to make a fancy construction script. Just double click on the component in the editor. Well, easier than I’d have imagine.