[Solved] Clients RPC calls only trigger if with in viewport bounds of the listen server camera

I have a damage implementation, but monsters that is not within the server characters view port never have their RPGs get executed when the callee is a client

I tested this by moving the server character closer to the enemy target. and making it visible to its view port. and from there only will the RPCs gets executed. Any thoughts on this?

I’ve looked into net cull distance and it didn’t help, just to add context, this is a spawn actor (sword) then attached to the player pawn. Right now I’m trying to create a minimum setup so I can share it.

Yes, have a Look at net cull distance. This is what you need to Change to your needs

I have set a hug amount of value for the net cull distance, and issue still occurs, net calls only activate only when the viewport camera is looking at the ai’s?

Got it, the issue is actor ownership. I made a mistake when creating the weapons and attaching it to the player.

Got it, the issue is actor ownership. I made a mistake when creating the weapons and attaching it to the player.