[SOLVED] Client not dealing damage to server

Hi Ratti. I still cant figure out whats wrong with this system. I tried everything from setting all events to Multicast/Run On Server etc but still no luck. No matter what i do i cant figure out whats wrong.

I changed the FireWeapon event like this now so TakeDamage event will be called.


And see this. You can see the TakeDamage event is called with proper damage value. But still…server doesnt get any damage.


If i send you the project (via PM), could you please take a look and see whats wrong?

EDIT: I’ve posted this on Answerhub](Client not dealing damage to server - Programming & Scripting - Epic Developer Community Forums) too.