I have a Blueprint setup that is not dealing damage to the player when client is shooting the server. Obviously…Server can deal damage to client. What i have right now is Character Blueprint that calls a Run On Server Event on my Weapon_Master class. That event calls another event which does a line trace to check for player and deal damage. Here is the setup:
Weapon_Master Blueprint (Handle Firing function updates the ammo count and calls Fire Weapon event):
Weapon_Master (Fire Weapon event). Both Client and Server shows the Weapon Fired log:
I also tried creating a custom event in Character Blueprint called TakeDamage and calling it from Weapon_Master Blueprint but still no luck. The Apply Damage Breakpoint triggers from client but Event Any Damage never triggers from client.