Hi Ryan,
As you said the Any Damage is authority function only. So shouldn’t this workflow work:
1: Client shoots and hits character (Server)
2: Calls TakeDamage (Run On Server) event
3: Executes Any Damage Event
Hi Ryan,
As you said the Any Damage is authority function only. So shouldn’t this workflow work:
1: Client shoots and hits character (Server)
2: Calls TakeDamage (Run On Server) event
3: Executes Any Damage Event