[SOLVED] Character can't fire Input Events even after possessed

After a disastrous tour trough world partition territory using Unreal Engine 5 Early Access, I gave up and tried to move my project content to not-partitioned maps.I have everything set to listen server multiplayer game. On the Game Mode I collect the players which enter the session, save each one inside an array of PCs and, when they select a character, I spawn the respective character into the map, load info from save and possess it.

The spawn is in fact happening and the possession is already tested (with print strings at both PC and Char) and working (the Player Controller I control is also the one possessing the character).

Both tests on PC and Char respectively.
image|648x428 returns the character
image|565x219 returns the same controller as player’s

I had to move the files to a new blank project, so I might be missing something here, but after migrating and setting things up, the problem appeared: all action and raw inputs are not working within the characters anymore.
Inside the Player Controller I can keep firing action mappings, raw inputs (input keyboard K, for example) and axis events, but the character only receive 2 axis input (mouse look vertical and horizontal)

I tried Enable Input, Set Game Mode Only nodes with no avail, also all my inputs have Consume Input and Override Parent Binding checked.

Any help is really appreciated.

Some complementary info:

  • This is happening with all my characters used on the project and all of them are children from a master class char and all code is handled within it.
  • The old project is gone
  • Everything else is working fine, even the AI

I found a workaround/solution, maybe? For some reason, I had to disable input setting PC as both target and Player Controller nodes, load everything and THEN enable input setting Character as target and PC as the Player Controller.
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