I’m busy converting all my assets to Unreal from Unity and the animations I made in Blender using a Rigify Rig completely break beyond recognition.
This is how the character should look during the walk cycle
And this is how it looks after importing.
The actual Skeleton seems to be fine, it’s just the animations. My import settings are as follows: (Blender)
Update: I’ve managed to fix a bulk of the issue, though the characters feet for some reason still occasionally glitch out during some of the tween frames there any way to fix this without having to re-do my character rig/animations?
Final Final Update: I’m not entirely sure what I did, but I fixed it. Import settings ended up being as follows:
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.