So I have a FPS character blueprint and the thing is, when I look down, up or left/right, the capsule move too.
When i’m near a wall if I look down the camera rotate (from the pivot point of the capsule, which is in is center) i can see through the wall.
My question is how can i fix it ?
I suppose there is something to do to make sure the capsule not move.
This is a little interesting to me because usually the point of rotation is about your camera. If your camera is where it is in the picture there then it shouldn’t really go through the wall because it’s behind the yz plane and the pivot point should be behind your view.
What I would try is maybe add a spring arm and attach the camera to it. Can you show a picture of you before you look down and what it looks like when you are looking down?