I successfully compiled the Engine with the modified WindowsD3D12Device.cpp!
Do you know which files would I need to replace on my original UE5 installation? Is it the whole Editor exe, or is it enough to replace D3D12Core.dll in the D3D12 folder?
EDIT: the file that needs replacing is UnrealEditor-D3D11RHI.dll.
EDIT: I opened my project, but I cant change r.D3D12.DXR.AllowEmulatedRayTracing. It’s saying it’s read only, any tips?
EDIT again: fixed it by putting “r.D3D12.DXR.AllowEmulatedRayTracing=1” into the Engine ConsoleVariables.ini
Is there any way to only compile that dll whenever there’s the next update?