Solved : Cant Enable RayTracing in UE5 (gtx 1060)(Nvidia Pascal)

change your viewport resolution to 50% or 33% , if you are using 4k(3840x2160p) monitor,
For me in Ray Tracing mode (Reflection 3 bounces & GI Brute Force 2 Bounces) it’s working, I am getting 20-40fps constant, and my viewport resolution in pixels(2833x1379)


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In Path Tracing mode it to less than 3 seconds to converge the image viewport resolution in pixels (2833x1379) on the default setting in post-process volume

My Optimized setting (
MAX BOUNCE - 8
SAMPLE PER PIXEL - 64
REFERENCE ATMOSPHERE - ON (TICKED)
DENOISING - OFF (UNTICKED)
)

,
But I have one issue(Final Gather), if any of you have this please let me know,

POST PROCESS VOLUME
Global Illumination:
Standalone Ray tracing (Deprecated) 
Ray Tracing Global Illumination 
Type:- Final Gather

RESULT:- Bloom

I hope anyone Had Resolved this problem in the past.

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