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[SOLVED]Cant destroy weapon actor on client

I try to destroy the client weapon from the GameMode BP where I re-spawn the player but it only work on server… I use (Get Attached Actor) then (For Each Loop) and (Destroy Actor) to destroy the player weapon on re-spawn. On server there is no more weapon left behind and those from the client seen by the server are also destroyed but on the client each time the player re-spawn there is a weapon floating in mid air… As I can see GameMode BP’s only run on server, I cant use print string on clients to see what is going on, it only work on server. Any help would be appreciate. Here a picture of what I try to do,