I got a book on C++ Using Unreal 4 but about five chapters in, it tells me to add a line of code, specifically,
FollowCamera->SetRelativeLocation(FRotator(-70.0f, 0.0f, 0.0f));
except for some reason, I keep getting an error saying "no suitable user-defined conversion from “FRotator” to “FVector” exists. How do I fix this? Because I can’t find anything online about it.