I am wondering, How would I go about this the best way possible.
I need when the character has its back against the wall, to not see the back of the character/inside the mesh zoomed in, I want to switch to a front view.
Would switching to a new camera (which I would like help figuring out cause I cant get any overlaps to work right)
or
Setting the cameras position forward X amount? (which again I cant seem to get any On overlaps to work.
Anyone know why No matter where I position my camera boom, my camera clipping collision always collapses towards the center of the mesh/capsule component?
For example, in the image below, i have offset the camera boom, but when i play the game, the camera doesnt follow the boom, it clips towards the center of the characters center point, not the camera boom?
If I can figure out how to unlock this, i think it will solve my main issue.
what I am looking to achieve is keeping the camera looking over the characters shoulder when the camera starts clipping, not end up looking at the center of the meshes back/spine…