I’ve run into this peculiar issue this morning and I can’t quite understand what’s going on
I am animating a simple swing in Blender. Upon exporting it to the UE4 Mannequin, the animation itself is perfectly fine, but the amount of keyframes has gone from the 60~ I have been working with to around 2000 (!)
I’ve tried opening up the test FBX file I have exported in 3DS Max. The amount of keyframes is fine.
Blender rendering/playback settings:
Forcing an animated range of 60 frames cuts down the animation
Thanks in advance for your help!