showing black texture is problem on our side and should be fixed in next release. Please try in 3D SCENE in Scene Render panel switching between Solid and Sweet, this should help with showing correct texture. If not, please try to clear Cache and try again.
Thanks for the reply – however, as I wrote above (and as Götz pointed out) this is not just a display issue – the model’s exported texture is black too.
I uploaded the full scene file and source images (link above) with notes, can you confirm?
Were you able to texture the component with 16 images?
Since the subject has black paint, it’s obviously very challenging for feature detection and a high quality reconstruction is probably impossible in this case.
But that’s all besides the point – my trouble is not with the noisy model from RC, but that textures are [0, 0, 0] black.
The RC folders were several hundred MB, but I did include the .csv file with control points if you want to match my results exactly.
problem in your scene was caused by incorrect prior pose of one camera ( P_20170917_162258_vHDR_On.jpg , zero coordinates) and the scene was not georeferenced correctly, into very large scale. Therefore disabling Camera priors fixed the problem.
We are also working on solution so that RC will be able to handle this during texturing.
I can’t interpret what you’re saying about ‘disabling Camera priors fixed the problem’.
I see the ‘prior’ menu for the cameras, but the options are ‘unknown’, ‘approximate’ and ‘fixed’ – setting all cameras to each of them in turn still results in the same result – a black texture. I disabled the ‘P_20170917_162258_vHDR_On.jpg’ camera with the red check in the ‘Camera poses’ list.
Could you please describe the steps and/or post the working project file for the project I uploaded?
by ‘disabling Camera priors’ I mean disabling it before alignment. To do so, please go to Alignment -> Settings and in the Camera priors set Enable to False (see the picture below). Then align images, reconstruct and texture again.
In your original project you can see in the Alignment report that your component was Geo-referenced (it says true) due to prior, however incorrect information from the images and that was the source of the problem with texture. After disabling Camera priors before alignment and aligning again, you will see in the Alignment report that new component is no longer Geo-referenced (it says false). There should no longer be a problem with the texture of the new model.