So I want to hit a wall with the standard projectile in the UE4 FPS template. It has a hit event and I’ve set the physical surface and the physics material created and properly assigned to the wall. However, the simple “get surface type” function from the hit gives me the default material and trying to get the surface type from the phys mat node of the hit returns none as the phys mat.
I heard surface type doesn’t work with Complex Collision tracing but I’m not sure if the simple projectile in the FPS template is using Complex Tracing idk. pls help