Guys, I have an instanced door, that is animated to move via a blueprint/code. No skeleton, just a static mesh animated to rotate on its pivot. When it was non-instanced, it ran perfectly fine.
Now that I have setup instancing, the door flickers/blurs when it’s animated and it just looks terrible. Nothing else changed other than setting it to instanced. The material is checked to work with instanced mesh. https://drive.google.com/file/d/1t5i…YanyCQ5bs/view
Any help would be much appreciated, I’ve hit a wall, scoured google