Hi, I have problem with aim offset. My aim offset have frame lag when I’m rotating pawn toward the control rotation by offset. Aim offset is calculating by delta control rotation and character rotation in anim bp. Maybe attached gif will help you solving my problem.
Solved: Ok, I managed to fix this by making mesh component tick after Character.
This is the problem of forum. Guys @Selvalt7 when you postin something forums, you are agreeing that if you solve problem yourself, you need to post detailed answer below your question. Not an single sentence to move on! Please I’m pretty sure many people stop by here and left with empty handed.
Sorry for the lack of answer, project was abandoned, took a break from forums and UE because of exams and I’ve completely forgot about giving more detailed fix.
Anyways to be more specific with the fix, if I remember right, the lag was fixed by using this node at beginplay in character blueprint. Lag was cause because AnimBP had old data from previous frames, this node made mesh and AnimBP tick after Character so it had most recent data.
Sadly this does not solve the issue for me. also “add Tick Prerequisite Actor” will not take input from mesh, as mesh is a component reference, not an actor reference, I tried “Add Tick Prerequisite Component” but it made no change.