I’m playing with the AI perception and I just can’t seem to find a way to do it - to know when the npc has lost the player?
I tried to use the ‘On Target Perception Updated’ event, but it fires multiple times with the same ‘Successfully Sensed’ value. And even worse - when player goes out of range, it doesn’t fire at all.
what is the proper way to do it then? to know when an enemy lost the player?