I try to build a plugin with the same command line I used since 4.19
RunUAT.bat BuildPlugin -Plugin="C:\Users\...\XXX.uplugin" -Package="C:\Users\...\XXX" -Rocket
it worked until 4.24 but with 4.25 it fails and the error is like that:
Building plugin for target platforms: TVOS, Android, HoloLens, IOS, Linux, LinuxAArch64, Lumin, Win64, Win32 Running: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Linux Development -Project="C:\Users\...\XXX\HostProject\HostProject.uproject" - ..... ERROR: Platform Linux is not a valid platform to build. Check that the SDK is installed properly.
I have no linux or other platforms in the whitelist file, only windows.
Is there any other places those platforms can be specified as targets?