Let me start by saying I consider myself a newbie and by no means pretend to be a professional. So, I was playing around in 5.2 for the first time and decided to package the project I working on, when guess what? BUILD FAILED…
LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
LogTurnkeySupport: Project requires temp target (BlueprintFileUtils plugin is enabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/—/Desktop/UE5 Projects/Test/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
After two days of searching other post similar to this one, no one really had a straight answer, but the the mention of plugins appeared here and there. So, for those who have this similar issue and still can’t figure it out here’s the solution.
Pay attention to this line…
LogTurnkeySupport: Project requires temp target (BlueprintFileUtils plugin is enabled)
This part in particular…
(BlueprintFileUtils plugin is enabled)
All you have to do is go disable this plugin, but wait!!!
LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/—/Desktop/UE5 Projects/Test/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
O.o
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)
o.O
(Water plugin is enabled)
Just keep disabling whatever plugin appears there and finally your project will package. The first plugin was not experimental, but the second one was so, to be honest I don’t know why this was making the packaging fail. Also I only used the water plugin for one plane, so it didn’t affect me much disabling it. If you have more knowledge feel free to share your input.