Hello!
I’m looking for cloth simulation solution based on offseting vertex position when skeletal mesh is moving. There are efficient methods for cloth simulation in UE but they almost exclusively consider “hanging” pieces. I’m looking for an alternative for large pieces of cloth that are not hainging and doesn’t have any open holes - like loose pants.
Examples from older games:
(look only at the pants when they’re moving)
(look only at the pants when they’re moving)
Desired effect is that there is a delay on vertex position of the pants when leg is moving and subtle wobble when animation stops. This way the fabric seems to be more lifelike.
I’ll be grateful for any help regarding this case!