Soloplayer / Multiplayer Blueprint Template differences

Hello everyone :slight_smile:

I’m considering making small “plug-and-play - compatible with each other” blueprint templates but I would like to know a bit more about what is going on in the Unreal marketplace ecosystem before I start brainstorming about that. If some people are willing to answer my questions, it would be lovely :slight_smile:

How much more buyers a Multiplayer pack brings compared to a Soloplayer pack?

If a pack is Soloplayer only, is it a buying barrier (a big NO NO)?

Is Multiplayer a mandatory feature when publishing templates? Either it’d be mandatory because it’s in the guidelines or because of what the buyers want in general.

Are there more people buying packs to make solo game or multiplayer games?

Thanks in advance for any answer :slight_smile: