------ Announcements
Sprint
2nd sprint, of the 4th cycle. Chapter 01/Pass 03.
Play-tests are always welcome open. If you want to help me with your feedback, please contact me :)
Enjoy.
Explanation and showcase
------ Game
General
NEW:
Improve:
- Using camera rotation smoothing.
- Reorganized feature manager and ghosts.
Known issues:
Settings
NEW:
Improve:
- Added comfirmatino before deleting savegame.
- Improve video settings’ quality’s layout.
Art
NEW:
- Added elephant.
Improve:
- Quite some work improving ui buttons. including message box.
- Improvements on templatizing UI sliders.
Chapters
All:
- Kept fixing books on shelves.
CH00:
CH01:
- New cabinet
- Added elephant, toy, hanger
CH02:
CH03:
CH04:
------- Subsystems and plugins
All
Public repos for the plugins are updated on a later date, according to availability.
Flashbacks
New:
Dialogs
LifeDev:
- Added rain as “effect”.
Plugin:
- Added ability to have “Effects” on any dialog.
Interactions (and animations)
LifeDev:
- Fixed relative end transform on drawers. Something that is prone to issues.
- Added show condition on ppl.
Plugin:
Inventory / Flags / Teach
LifeDev:
- Refactored the flag init flow. Fixes a few issues with the Outro and savegame.
Teach (NUX):
Plugin:
JSignificance
JUtils
New:
- Added material for scene shadow.
- Added slider widget style data asset/utility.
Improves:
- Improved buttons for msgbox. Added ShowNow.
- Moved the UTPInput to JUtils, to UJPInput
Sounds
LifeDev:
Plugin:
Story
LifeDev:
Plugin:
------ Links
Play on Steam LifeDev on Steam
Forums [SoloDev] "LifeDev" My game about overcoming CPTSD
Twitter: Jerónimo Barraco Mármol (@jerobarraco) / X
Mastodon: https://mastodon.gamedev.place/@jerobarraco
Support on patreon (“one time” also available) Jerónimo Barraco-Mármol | Creating a game to overcome CPTSD and self-improve | Patreon
Support on liberapay https://liberapay.com/nande
Support on Ko-fi https://ko-fi.com/jerobarraco